


Server map rotation continues without clients being connected on Domination, Capture the Flag, and Base Assault. Filtered player & server count now shown during server refresh in browser screen. Cannot plant/disarm bomb in "Search & Destroy" while deployed with LMG. Deployed LMG now respects all collision boundaries. Vehicle collisions with players now obey friendly fire rules.

Restricted turret rotation rate on tanks, so it is independent of body rotation. Added scr_vehicle_spawn_limit cvar, to limit the number of times a vehicle can respawn, before it disappears completely. Time is expressed in seconds and the default value is 10. Added g_vehicleBurnTime cvar for vehicles, to modify the time spent burning before they explode. Modem and ISDN users will need to reset their Data Rate settings on the Multiplayer Options menu. Adjusted default /RATE to 25000 (Cable/DSL). These settings are also available in the menu when setting up a server. Clients can then search for games without vehicles present using filter settings that are now available on the Join Server screen. The values given to these cvar's are also available as a server browser filter setting. For example, "set scr_allow_jeeps 0 set scr_allow_tanks 0" will cause all vehicles to be disabled. These cvars are: scr_allow_jeeps and scr_allow_tanks. Added cvar setting for jeep/tank availability. (Note: doing this will override the _.cfg and prevent that config from being executed.) For example, "sv_mapRotation exec mycfg1.cfg map mp_foy exec mycfg2.cfg map_kursk". Can specify a config file to execute within the sv_mapRotation command. mp_foy_dom.cfg will be automatically run when mp_foy is started in Domination mode. If it doesn't exist, then it will be ignored. When a map is loaded on the server, a config by the name of _.cfg will be executed automatically, if it exists. Added ability to execute map and gametype specific config files. Reoriented "flag taken" message in "Capture the Flag" so that it is not covering the reticle
